Fallout 4: The look of a man who played the first part

In recent weeks, the entire gaming world has been busy with one single theme: Fallout 4. It is not surprising. The series is not just popular, but super popular. I don't think that even the creators of the first Fallout in the late 90s assumed that the story they invented about the world of the late 21st century with the entourage of the 50s would be so in demand. But nonetheless…

Perhaps it is not worth talking about how everything was there and, in general, about the plot of the plot. All the plot lines in Foul are just a ticket to the outside world. But here Foul 4 has outdone itself. The developers wanted to use a force that they had not tried before. And it’s very good that we didn’t try it. Because this time it turned out, in my opinion, very poor (and poor - this is because the normative vocabulary).

Without being afraid to reveal the plot, I can say that a person whose son was stolen an hour ago (freezing, plus a trip to the house) will not plant potatoes to feed some left-wing people. And in the future, side quests (which are not that dull, but simply it would be better if they did not exist at all) do not add motivation to completing them.

In the very first hours of the game, Foul 4 turns into a banal Sims. Thus, if Fallout 3 was called Oblivion with guns even before its release, then its rank, in my opinion, dropped. Although, Sims with guns is not so boring.

Now for the good. Yes, Sims with guns is not that boring. And add Tower Defense to that. Plus a certain economic simulator - money in F4 is needed, probably. They take bribes from somewhere ... although I don't even know why anyone needs caps from Nuka-Cola, when dozens of sets of armor and about a hundred weapons are scattered everywhere. Money is useless in F4. Is it possible to negotiate with someone, talk, bribe ... But we are in Fallout 4 - Kill! Here, for the skill of eloquence (which you find in magazines), 100 caps are added from any merchant, for which you can exchange your endless goods. Hmm ... I was sort of going about the good. I'm going to try now.

F4 is the world. Bethesda is sure to do that. Ever since Daggerfall, they've been trying to make a huge open world. And the further, the more they get it. True, developers always forget about the basic rule: "More is not always better." I did not measure the world of F4 with a ruler and did not compare it with New Vegas or Skyrim, but I can say one thing: Vegas and Skyrim are interesting to play, and F4 is interesting to live. These are different games. Maybe in a month I will change my mind - I am not one of those people who go into the game for years, but so far this is a very interesting game, with its own structure and geopolitics. Something like Minecraft, where you just need to build, without thinking about the correctness of your actions.

The thing is, I'm used to a different Fallout. Where any action affects something. Where the same goal can be achieved in different ways, where your SPECIAL characteristics are not just letters and numbers, but also how you are going to achieve the goal. Having started playing F4, in the 20 hours spent in the game, I have not come across a single quest where I could agree with someone (and 20 hours is not the limit, if that). All quests boil down to the fact that you need to go somewhere and kill everyone there. Terminator simulator. I would like to think that we have passed such a triviality a long time ago, given that new RPGs such as Pillars of Eternity or Divinity - Original Sin are more than pleasing. But that's a different game. Better or worse, I don't know. Maybe this is the beginning of some new genre. Although it seems that the rights to Fallout Online could remain with Interplay. What will ultimately turn out - time will judge ... As usual.

And we still have only one eternal quest: to play Fallout 4 or not to play Fallout 4. That is the question, Karl!